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181. XLASB Golem? - in Ships and Modules [original thread]
First off if you are going against neuting, active tanks suck Train up and get a RS. You can fully passvie tank her and do over 1000DPS. Best 0.0 PvE ship out there
- by Thaddeus Eggeras - at 2013.12.01 17:48:00
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182. Please rename the Nighthawk - in Ships and Modules [original thread]
Name is fine, doesn't need changed.
- by Thaddeus Eggeras - at 2013.12.01 17:38:00
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183. XLASB Golem? - in Ships and Modules [original thread]
Again if it's for Pve don't use ASBs ever, waste of money. If it's for PvP don't use faction, officer or deadspace modules
- by Thaddeus Eggeras - at 2013.12.01 17:35:00
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184. Opinion by SOE BattleShip Design - in Player Features and Ideas Discussion [original thread]
I liked that one that was a funn circle in back and open circle in front or middle, I think that was a cool idea. But the circle in the back should longer from side to side, instead of up and down http://i.imgur.com/tTJXrN8.jpg
- by Thaddeus Eggeras - at 2013.12.01 16:46:00
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185. rubicon kronos pve - in Ships and Modules [original thread]
First off NO PvE ship ever needs a Capacitor Booster, ASB, or AAR. You are just wasting money. If you can get 4min plus on your cap, you are good in ANY Marauder with bastion. Second fitting 4 Mag stabs shouldn't be an issue either. Only need 3 a...
- by Thaddeus Eggeras - at 2013.12.01 16:42:00
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186. XLASB Golem? - in Ships and Modules [original thread]
For PvP a dual XLASB would work great, but ofr PvE just use a large shield boost, invul and maybe EM ward and 3 TPs, good to go
- by Thaddeus Eggeras - at 2013.12.01 16:03:00
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187. [Rubicon discussion] What happened to the SoE battleship? - in Player Features and Ideas Discussion [original thread]
First of the SoE BS is coming deal with it. It would need to sometime anyway, IF for no other reason then ALL the faction pirate races have a frigate, cruiser, and battleship, meanig SoE was missing one of the 3, guess which. Now will it be able ...
- by Thaddeus Eggeras - at 2013.12.01 16:01:00
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188. SoE Battleship, thoughts? - in Ships and Modules [original thread]
SoE Battleship Amarr Battleship skill bonus per level: 4% bonus to armor resistances Gallente Battleship skill bonus per level: 10% bonus to drone damage and hitpoints Role bonus: large energy turret optimal range 37.5% increased stength for sc...
- by Thaddeus Eggeras - at 2013.12.01 15:50:00
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189. Opinion by SOE BattleShip Design - in Player Features and Ideas Discussion [original thread]
I guess it's suppose to have a shuttle bay and a medical bay, could go with the hints CCP have been giving about the new systems only accessible via player built stargates
- by Thaddeus Eggeras - at 2013.11.30 18:19:00
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190. Opinion by SOE BattleShip Design - in Player Features and Ideas Discussion [original thread]
Funzinnu BT, Thanks for the info Wonder what the special bonuses will be. lowest mass, should make it intersting. Looking forward to seeing more info
- by Thaddeus Eggeras - at 2013.11.30 17:46:00
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191. SoE Battleship, thoughts? - in Ships and Modules [original thread]
I agree
- by Thaddeus Eggeras - at 2013.11.30 17:40:00
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192. SoE Battleship, thoughts? - in Ships and Modules [original thread]
So CCp has come up with the SoE battleship http://i.imgur.com/wfp5ukP.png What is everyone's thoughts? I'd like to see some stats info and bonuses info too. I'm pretty sure it will have the drones and armor resist bonuses, probably the laser ...
- by Thaddeus Eggeras - at 2013.11.30 16:49:00
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193. Opinion by SOE BattleShip Design - in Player Features and Ideas Discussion [original thread]
I say 2 ring it! And I'm pretty sure it's going to have the drone and resist bonus, I hope it gets a better bonus then the optimal laser bonus. I doubt it will warp cloaked, so I wonder what it's other special bonuses will be. Will still get the ...
- by Thaddeus Eggeras - at 2013.11.30 16:37:00
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194. Opinion by SOE BattleShip Design - in Player Features and Ideas Discussion [original thread]
I think the SoE battleship doesn't really fit with the cruiser or frigate. I think this with some slight adjustments would have been a much better pick for it http://www.deviantart.com/morelikethis/58132818?view_mode=2#/art/SOE-Urania-178744191?_...
- by Thaddeus Eggeras - at 2013.11.30 16:02:00
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195. Is the T3 loss penalty still around? - in Ships and Modules [original thread]
Yep if you loose a T3 you still loose the subsystem skill
- by Thaddeus Eggeras - at 2013.11.29 22:22:00
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196. Thukker or Mordus for Cald/Min faction pirate ships? - in Ships and Modules [original thread]
Most do, not all. Cruise, torps, lights and rocket are all alright. Hopefully HAMs, Heavies, rapids, defenders all get a good looking into.
- by Thaddeus Eggeras - at 2013.11.29 21:44:00
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197. Thukker or Mordus for Cald/Min faction pirate ships? - in Ships and Modules [original thread]
Let's keep this going people. a Cad/Min pirate faction is needed, bring out the ideas
- by Thaddeus Eggeras - at 2013.11.29 20:27:00
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198. Bastion module - in Ships and Modules [original thread]
You are all so cute, stupid but cute
- by Thaddeus Eggeras - at 2013.11.29 19:48:00
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199. Drone Implants? - in Player Features and Ideas Discussion [original thread]
True, they would need to be worked out well and everything but they could still be done and as they are the only weapon system without implants I think they are do
- by Thaddeus Eggeras - at 2013.11.29 19:37:00
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200. Drone Implants? - in Player Features and Ideas Discussion [original thread]
Is there EVER going to be drone implants? Is there ever going to be another module to help missiles like gunnery has?
- by Thaddeus Eggeras - at 2013.11.29 19:31:00
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